Dark Siege

Devinson's Journal #2

We arrived in Sera Tin-Opal and were met there by Aurora Inistra who discussed with us the missing Valiants of the Everwatch Keep and the oracle. It seems that Aurora is clearly an ally. She has concerns about the oracle and believes in what my uncle has to say. She says that she is helping us in an unofficial capacity, as many here also do not believe what the oracle has to say. Complacency runs rife through Bellenos, apparently. She has asked us to travel north and see what is going on with the Valiants who have not reported in by bird message in a number of weeks. Apparently, she (and my uncle) think the two may be connected. She also mentioned that there was unrest in Rooin due to attacks by Fyrnorian giants. This has put pressure and tension on the Glorisons of Rooin and because of this some trade caravans had been treated poorly there – some wagons and people have even gone missing. After talking, she sent us with one of her underlings to an inn where we rested from the journey east. He gathered supplies for us, and we spoke one last time with Aurora and departed for Rooin, a journey that was to take several weeks time. Hopefully when we return successfully from our mission, Aeylan willing, I can make arrangements for Aurora to give me an intimate tour of Sera Tin-Opal.

Travel through Phaedrii was pleasant and no trouble came our way. As we neared the border with Rooin, things changed. We met a caravan that was almost kept from leaving Rooin by the closing of the border. Dragoslav cleverly purchased some trinkets from the caravan master, which made him more forthcoming in his talk. We debated a number of ideas on how to get into Rooin, but the weather and mountainous conditions made it unlikely that we could get around the border pass without great difficulty and posing as tradesman seemed unlikely to work, so I decided that the truth (as Aeylan teaches) was the best way through.

When we arrived at the border crossing, it looked like they had crafted a small fort to guard the crossing and keep people out (and in?) Rooin. A number of caravans had made a makeshift camp outside the walls having been refused entrance. I approached the commander there, spoke of our mission, mentioned that the Warmaster (?) of Rooin would have liked to help with the investigation of the missing Valiants, but was unable to because of the incursions of the giants (we had heard this from ______). Through Aeylan’s guidance, I was successful and as we passed through the gates, we were warned to be wary on the road since they were not as safe as usual.

Our first stop was Warwatch, the capital city. Our friend Krug seemed (again) to draw some unkindly looks and I had to persuade the innkeeper of the one inn in Warwatch that he was not going to be made to sleep in the stables. I had a bit of entertainment as Dragoslav was caught checking out the innkeeper’s wife. It looked like it could’ve come to a nasty encounter, but Yotho swept in to rescue his master’s by purchasing an expensive bottle of wine. It diffused the tension, but I do find it interesting that Dragoslav and his man like to solve problems by spending money. However, money doesn’t buy loyalty, trust, and honor – hopefully they will learn this lesson. But I may have also learned a lesson – instead of intervening as I probably should have, my irritance at Dragoslav got the best of me and I made the choice to watch instead of act. What would’ve happened had the innkeeper turned violent? Was that momentary guilty pleasure worth the risk of bloodshed? I must do better. One other note about Yotho – he mentioned that in his youth he was poor and needed to steal bread. As much as I don’t understand the plight of the poor, this seems an excuse not worth much – how many of the poor live lives of honest work – not stealing from their brethren to survive? And how does someone with unscrupulous habits end up involved with a noble family of Mun-Palass? I’m interested in both his past and that of Dragoslav and his family…I’m sure our time together will allow me to learn about them.

We left Warwatch to head north to the town of Redlarch, a town we heard not so many good things about in our travels. If there is a center of the anger and inhospitality of Rooin, it seems like it could be here. As we travelled we soon found that the Glorison at the gate was correct about the danger of this road. As we ate dinner on a blustery night two days out of Warwatch, Dragoslav heard a scream through the wind. Moving quickly to find the source, we sighted a cave which clearly was a base for bandits plaguing the road and they had captured their most recent wagon and captives. Krug and I made our way straight toward the debris of a wagon in front of the cave entrance, while Dragoslav and Yotho worked around to a flanking position. We saw two goblins and though we killed one the other escaped past Yotho and Dragoslav. Still hearing cries, I made the call not to pursue the last goblin into the woods and instead help the captives.

We entered the cave which had both a path and a stream the led out of it. Sticking to the path we came across two chained “guard-wolves” which I’m sure alerted the rest of the goblins to our presence. Luckily they could not reach us because of their chains and we moved ahead quickly. As we examined the room from the entrance, I realized that we were dealing with more than bandits. The unholy, evil monster in charge of this operation was hanging its dead victims from chains above the wolves heads, where I assume they would use them as food. As much as I wanted to give the dead a rightful burial, it was more important to focus on the living, so we ventured further into the stream. Turning a corner, I was shot at by two goblins on a platform above the walkway and stream. It took us longer than it should have to deal with them (in fact one fled to alert others) but eventually Krug lifted Dragoslav up to the platform and he dispatched the goblin in one thrust.

Thinking that the passage at the top of the platform was going to connect up with the path we had been following, we split up with me accompanying Dragoslav on the upper level and Krug and Yotho moving around the lower level. Sure enough, I was correct and we found four armed goblins waiting for us. Two went for each group. Dragoslav and I both finished ours quickly, while Krug was even quicker using some sort of magic that he naturally invokes. Smashing the ground with his huge hammer, he created a thunderous explosion that killed both goblins and sent them flying, as well as leaving a ringing in my ears. If they hadn’t known we were in the cave (which they did) they definitely would know now!

We then entered the final chamber where the screaming had been coming from all along. In the chamber was a poor trading family who were caged by the mad creature running this bandit hellhole, a Kanondan Bloodslaker, a worshiper of Khloh K’tan, god of blood and torture, which makes everything we had seen make sense. He had a few goblins serving him and we went to battle. One thing I nearly forgot was the bear he had also caged. I was concerned that it was his “pet”, but turned out to be wild and not under his control. The battle was pitched with the Bloodslaker seemingly stronger than Krug and more skilled in combat than myself. However, teamwork won the day. As Krug and I battled the Bloodslaker, Dragoslav worked on the goblins and Yotho unleashed some powerful magic that caused lightning to continually blast into the Kanondan. Teamwork was paramount here as the rest of the three of us defended Yotho from attacks so he could maintain his concentration on the magic. Eventually this, Krug and my attacks, purfied with the blessings of Aeylan allowing me to smite the creature, and with the bear breaking loose and attacking that demon, allowed glory to come to Aeylan by putting that beast down where he can cause no more harm or chaos in this world. We, of course freed the captives and found enough supplies for them to make it back to where they came from, along with some goods to raise money with, some of which was theirs anyway. We found our first “treasure” which is why most people go on these adventures. This has no meaning to me except as a way to send a tithe in honor of Aeylan to my church and also to better equip ourselves for the fight ahead.

Unfortunately, my decision not to pursue the goblin came back to haunt us, as the goblin that escaped from in front of the cave took our ponies with most of our supplies. Now we must turn back to Redrorch or Warwatch to use our treasure that we found to resupply for the trip north. Hopefully this delay will not be a hinderance to our mission.

One thing that concerns me or that I question is whether this type of evil has always been here or if it is a manifestation of the predictions that we our looking into. Is this just a harbinger of things to come? If so, what horrors are we to face? I must pray to Aeylan to give us strength to bring light to the world.

I’ve come back to the journal a few hours since I last wrote. Another concern has crept into my mind. The lightning that Yotho used…was that similar to what the necromancer used on mea year ago? If so, is it just magic that can be used by anyone or only the evil? Did Yotho use it because he had to, or did he enjoy using it. Is that any different between the joy I feel as Aeylan’s blessing pours through me blessing my weapon to unleash holy damage on those opposing his will? I must be cautious around my companions…but how can we succeed if we don’t trust another. I wish I had my father or uncle nearby to hear their counsel, or some other Valiant…but I guess this is my path and the choices I need to make…may Aeylan let me see the light and the truth.

Journal write up

Great job on the write up rich. Also love the character images. Todd, your turn on character page

Devinson's Journal
Game #1

Strange few days. As I stood on the deck of the Cloudbreaker , the Ae-Ship taking me (and my crew?) to Sera Tin-Opal as my uncle bid, (I am to meet with a contact in hopes of learning more about the Prophecy spoken by a seer (most say mad woman) who spoke before the Aegis League and was condemned by most, except my uncle) I had an oddly vivid flashback to the day I met my crew those accompanying me on this task…

It was about a year ago, at the Feast of the Bloodkin War, our celebration of independence from the dandies of Mun-Palass, when I had just met my future wife’s – ugh so hard to imagine that day looming like a storm cloud over my future – bastard brother, Dragoslav and his man, Yortho. They had come to “accompany me” or babysit me until my nuptial day, and here I was hosting two Mun-Palassians while celebrating our freedom from them – not the evening I had in mind…

As we sipped beers, the door burst in and in fell a beautiful woman…I was shocked to see it was a face from my past. I had looked for her as clandestinely as I could for years ever since the day she nursed me back from that injury…anyway, it was Deidre, hurt badly. I quickly called forth a blessing from Aeylan and healed her and called out for help in seeing what caused this. Dragoslav and Yortho came reluctantly, but to my surprise the Goliath in the corner also shot up – must have been looking for some action. His white, scalish skin that I could see beneath his furs was disturbing, but more so was the magic he conjured in a way I had never seen to produce light to guide us.

The light only allowed us to see where we were going, the destination was clear…a giant purple font of energy was pouring down from on high from the boneyard…not a good sign. We moved to the boneyard and when we arrived, I saw a hideous sight…the dead rising from their graves. I knew that this was to be a test from Aeylan, blessed be the Truthbringer. I quickly blessed Dragoslav to keep him safe from those abominations. With the Barbarian Krug at my side and Dragoslav and Yortho taking up rearward positions – how noble – we engaged the undead. The light seemed to be emanating from the plateau atop of the boneyard, so as soon as I felt my companions could handle the skeletons, I continued to push forward while they finished off the previous group, as they came in waves. If it were not for Krug’s powerful swings with his maul, the skeletons could have been difficult to send back to rest.

I finally pushed through to the top of the plateau, with Yortho at my side when I sight that sickened me filled my vision: a foul blaspheming necromancer was summoning the dead along with four thralls of his (which I was to find out was incorrect). Four more skeleton’s rose to come to me when I was appalled to hear Dragoslav’s braying voice calling for aid – he had been somewhat injured by a skeleton. Instead of the tactical sound decision to stand ground and face our foes, Yortho ran back to aid his master, a move that could have doomed us. Luckily, I held our ground until Krug could arrive, followed by Drago and Yortho, and we continued our push.

When I finally broke free from the bony ones, I sprinted to plow through the blasphemer’s followers, only at the last second realizing they were more of the undead: zombies. As I fought them and my companions came forward, through Aeylan’s blessing and the inspiration I felt flow from him, I used my faith in His teachings to weather a number of spells hurled in my direction from the necromancer. Krug and I once again took the front lines, the other two stayed back in support. However, from some magic, the necromancer transported himself behind Yortho. There, I saw the value of our support personnel. As the necromancer engaged Yortho, Drago moved behind him in a flanking position – sound tactics. Unfortunately, his attack missed and the necromancer turned with some wicked lightning spell and lashed out at Drago with it. Yortho, enraged by the attack on his master picked, the necromancer up and hurled him into a gravestone, breaking the injurious spell. seeing my chance to end things I broke from the remaining zombies and forced the necromancer to submit, praised be Aeylan.

Of course, Aeylan rewards those who serve him faithfully, so when I returned the necromancer to the House of Arms and the Valiants there, they approved of my actions (helped by my comrades) and took me back into training for my final oath and my initiation as a full-fledged Valiant. This training took the better part of the year, which could not be broken for a marriage and luckily my uncle requires me to attend this urgent quest, again putting off that painful day. I found Krug, who had been passing time as a mercenary, to accompany me – he proved valuable in that battle a year ago, though his “magic” is disconcerting – he will have to beware in Phaedrii. Feldra’s family must have spies among the servants of my family or my uncle’s, since no sooner had I returned home, did Drago and Yortho show at my family’s doorstep again. However, this pressing matter could not be put off, so they’ve accompanied my on this task, also. The flashback has reminded me that we need to talk. They are clearly not battle hardened warriors, but as they showed, they do have skills that could be useful. However, if we do not learn to work together, and something else like that night happens again, we could all end up dead.

As it is time to sleep I will try to dream of Deidre and the times I was able to slip away from training to spend a delightful few hours or even an occasional night with her. I hope she received the message that Willam had delivered to her to tell her of my departure. Actually before I sleep I must check on him, Philip and Davis, I know they are nervous of this flying ship, but not as much so as Krug.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.